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Bioshock infinite plasmids
Bioshock infinite plasmids







bioshock infinite plasmids
  1. Bioshock infinite plasmids full#
  2. Bioshock infinite plasmids series#

Bioshock infinite plasmids series#

With the Bioshock collection being made for Switch it made me think about the series again and how it was a disappointment to me that 2's lack of popularity meant large parts of the underlying nuts and bolts weren't detailed, so using memory editors to get actual numbers I tested a bunch of stuff. The above tonics also work to reduce the usage cost. The changes in cost per difficulty setting is applied to this as well. Handyman tonic isn't a Plasmid but does cost 35 Eve. To save on Tonic slots go for 50% off means each Eve hypo lasts twice as long, in tandem your 6 eve Hypos become 12 in effect.

Bioshock infinite plasmids full#

Secret Plasmid Will always use up a full bar of Eve even with cost reduction tonics.ĭrill Specialist 50%, Eve Saver 1+2 10/15% (combined 23.5% total) - all 3 brings you to 61.75% reduction. This cost is very similar to a charged cyclone trap and the same limit of 10 remains. Gravity Well ( Minerva's Den) 40 at level 1, 39 at levels 2+3, same for charged trap version. Ten can be placed before the game starts removing them. throwing Hypnotize/Security command directly will charge the trap for only 1 eve - Holding Telekinesis over the trap will charge it for no eve cost. Tested with my own rivet gun and counted the shots.Ĭyclone trap 25 at level 1, 20 for levels 2+3 to cast Charging up with a Plasmid costs 10 eve, use whichever you like. Hardy machines tonic won't make them tougher, level 3 elite bots have roughly 45% more health than the standard model. Costs 1 eve if you hit the environment Security Command 20 to tag enemies 100 to summon bots. Hypnotize 50 to enrage 100 to CHARGE UP and BEFRIEND. Telekinesis 20 Decoy 30 Insect swarm 25 Scout 20 * Level doesn't change eve cost. Note on difficulty settings- These numbers are for Normal difficulty, Hard mode increases eve costs by 30% and Easy reduces them by 35%, Easy mode has half the eve cost of Hard.Įlectrobolt, Incinerate, Winter blast - same eve cost with one exception 34 34 43 is for the level 2 charged blasts, Incinerate level 2 oddly costs 20 eve by default but the charged version is the same as the others. First off everyone's favorite topic, Plasmids. as simple as it sounds :D was in just using the vigors and experimenting with each type, seeing as what worked well and what not, i really started to love them the more i used them.Īlso charge kinda felt like Drilldash in BioShock 2 to me, but less powerfull.

bioshock infinite plasmids

Now what was awesome about vigors? Most of the fun i had. Cause since BioShock a lot of shooters got special power treatment, so yeah the magic has kinda worn off. So much that it doesn't leave us in awe anymore. I think nowadays we are spoiled and have gotten to much used to the fact of special powers in one hand and guns blazing in the other. I must admit picking up Possession was not that awesomeness i had experienced in BioShock when Jack stuck that needle in his arm and started zapping electro. I mean shooting bolts of lighting from your hand, just WOW!! When we got introduced to plasmids (Eletro Bolt) in BioShock that was indeed amazing at that time (2007), how do you beat that? That was just pure joy, mainly because that it was never done before in a FPS game. Fair enough, the vigors are indeed nothing new.









Bioshock infinite plasmids